Showing posts with label ASI Scripts. Show all posts
Showing posts with label ASI Scripts. Show all posts

Saturday, 14 May 2016

SA Windowed Mod



SA Window allows you to play SA in a window. This might have already been possible with other tools, but this one is different since it doesn't use a Direct3D hook. Instead it modifies game functions to allow you to select a windowed esolution. This is selectable from both the startup dialog box and the Advanced Display menu.
-If you want a specific window resolution then first pick the fullscreen resolution and then select windowed.

Installation:
Put "SAWindow.asi" in SA root folder.


Author:
ModelingMan

Friday, 13 May 2016

SA_LODless

QQwEqWt.jpg
SA LODless is a modification that removes all of the LODs from SA and also increase draw distances for all of the HQ models in game. This is achieved by transferring HQ models from Binary IPLs for every sector of the map and transfer the IPL lines to its IPL counterpart and then deleting the LOD lines. Binary IPLs used by main.scm & interiors are left intact. This modification is compatible with the default main.scm, SAMP and numerous different cleo scripts, map mods etc. I cannot promise that every mod will be compatible, as long as the mod does not use LODs for any reason, then it should be compatible with SA LODless.

What is the difference between this & .LOD Mod by -BLITZ-?
.LOD Mod replaces the Lods with its HQ counterparts while LODless simply just deletes them from the IPLs.

Do I need any additional plugins to make this work?
You need to download Open Limit Adjuster to stop the game from crashing, you don't need to change limits as the limit adjuster will work out of the box with LODless. You will then need ThirteenAG's IDE_DD_Tweaker to stop you from falling through the ground! You can get the limit adjuster & the IDE_tweaker from the download section in the Project 2dfx thread.

Are there any bugs?
- Models will only appear when you are looking towards the area. While this is not actually a bug with this mod, the game automatically loads the LODs no matter if you are looking at the area or not, then replaces the Lods with the HQ models when you do look. Hopefully this can be sorted one day.
- When entering a interior and the game plays the animation of entering through the door, you won't see any buildings as LODs are by default loaded. Hopefully sorting this problem will be as simple as _DK's binthesky.cs script along with the problem above.

How do I install this?
- Copy & replace all the files in put_to_root_of_gta_sa to your game directory
- Double click on SA_LODless.bat and let it do its job. The script will transfer the LODs over to SAMPCOL.img if SAMP exists in the directory
- Done! You may delete SA_LODless.bat, SA_LODless.ims, SA_LODless_SAMP & IMGConsole folder

Can I install this using Modloader?
Yes!
- Create a folder in Modloader and copy gta3.img from your models folder to the newly created folder for this mod
- Follow the steps above

K7WYSIjh.jpg

Why release this?
With IDE_tweaker you can theoretically 'hide' lods from view, which makes them useless and taking up unnecessary IDs and space in gta3.img.

Credits
UZI-I - Binary IPL Manager
_DK - binthesky
Link/2012 - Open Limit Adjuster
fastman92 - Fastman92 IMG Console
ThirteenAG - IDE_DD_Tweaker & Draw Distance Changer


You may modify, re-release, pretty much do whatever you want with this mod without my permission. All I ask is for you to mention me in your credits. If not, oh well not a big deal.

GTA SA CLEO Library 4.3.21


CLEO library (or simply CLEO) - a hugely popular extensible plugin for the Grand Theft Auto games series by Rockstar Games, allowing the use of thousands of unique mods which change or expand the gameplay. There are different versions of CLEO made for GTA III, GTA Vice City and GTA San Andreas.

Features

Scripts
Using CLEO it's possible to add custom scripts written with Sanny Builder or another script editor to the game without starting a new game. Adding and removing a script is as easy as copying and deleting a file in the CLEO folder.
These third-party scripts are entirely user-made and are in no way supported by the developers of this library. While CLEO itself should work in a wide range of game installations, individual scripts are known to have their own compatibility restrictions and can not be guaranteed to work.

Opcodes
CLEO 4 adds 100 useful scripting commands (opcodes) that make possible to work with external files, to change the game memory, to call exe functions with custom parameters and much more.
New opcodes were added in the fourth version to play audio streams, to format strings, to display custom texts on screen without using external text files (.fxt, .gxt). To assess all the achievements and use them in your scripts, install the latest version of the CLEO library.

Plugins
CLEO plugins are dynamic libraries having the .CLEO extension. At startup, the CLEO library scans the CLEO folder for the files with that extension and tries to load them. If successful, the plugins begin to work and do what they were made for.
CLEO 4 allows to make new opcodes using sources of the CLEO SDK. The starter kit contains three examples of such plugins.
Plugins are installed in the same way as scripts.

Installation
CLEO 4 is distributed with an auto-installer. To install the library run the installer and follow its instructions.
CLEO 4.3 supports three different versions of GTA San Andreas: 1.0, 1.01, 3.0 (steam).
CLEO requires an 'ASI Loader' installed to run which is provided with the release. The ASI Loader requires overwriting one original game file: vorbisFile.dll - be sure to make a backup of this file. No additional files are replaced, however the following files and folders are added:
- cleo\ (CLEO script directory)
- cleo\FileSystemOperations.cleo (file system plugin)
- cleo\IniFiles.cleo (ini config plugin)
- cleo\IntOperations.cleo (int operations plugin)
- cleo\cleo_save\ (CLEO save directory)
- cleo.asi (core library)
- bass.dll (audio engine library)
- vorbisHooked.dll (Silent's ASI Loader)

All plugins are optional, however they may be required by various CLEO scripts.
CLEO 4 for San Andreas needs the BASS.dll v2.4 to be installed. This dll file can be downloaded from the official site of Un4seen Developments Ltd.

Compatibility Mode
CLEO is continually being improved and extended over time. In very rare circumstances, some scripts written for CLEO 3 may not work while using CLEO 4. However, since CLEO 4.3 you are able to enable a 'legacy mode' to increase compatibility with CLEO 3 scripts by naming them with the extension '.cs3'. CLEO 4.3 will load '.cs' and '.cs4' scripts normally and load '.cs3' scripts in CLEO 3 compatibility mode, in which certain small behaviours of the CLEO library will change to achieve better compatibility with that script. However, most CLEO 3 scripts will work without the need for compatibility mode being set as CLEO 4.3 also detects certain necessary CLEO 3 behaviours. Specifically, scripts which use the uninitialized storage data after a SCM function call to work.

Credits
The author and original developer of the CLEO library is Seemann.
Alien began development of CLEO 4, now continued by Deji.
The developers have no connection with Take 2 Interactive or Rockstar Games and have no liability for any negative consequences caused by using this product or any of the additional products included. Use it at your own risk.
CLEO 4.3 uses the ASI Loader by Silent.
More information about changes in version 4.3 and the CLEO library features can be found in the readme files which are installed along with CLEO and at this topic.

Thanks to:
Stanislav Golovin (a.k.a. listener) for his great work in exploration of the GTA series.
mfisto for the alpha-testing of CLEO 4, his support and advices.
NTAuthority and LINK/2012 for additional support with CLEO 4.3.

Open Limit Adjuster



This is a open source limit adjuster for Grand Theft Auto III, Vice City and San Andreas aiming to bring back limit adjusters to the scene.
However it does not aim to be just a limit adjuster, but a limit purger, that's, turning whatever previously was limited into unlimited, being only limited by the machine/application capacity.

Goals
  • Bring limit adjusters back to the scene, but not totally centralized into one person.
  • Avoid little limit adjusters here and there.
  • Be an extremely stable limit adjuster.
  • Purge out limits from the face of the community, we are in a dynamic world!
Download
The latest release can be found at GitHub, the ini comes configured to the best experience.
https://github.com/T...a3vcsa/releases

Author:
LINK/2012

GTA SA Mod Loader



Mod Loader is a plugin that adds an user-friendly and easy way to install and uninstall modifications into the game without changing anything in the game installation. The user only needs to put the mods in the modloader directory and that's all.

Features:

  • Do not replace any original file, all the mods are installed by injection on the fly.
  • Instant mod refreshing, you can refresh mods on the go without closing the game.
  • Game menu for configurations, providing a even easier management of mods.
  • Bug-free audio modding. When installing sound mods with Mod Loader, you'll no longer encounter this bug.
  • Mod Loader will automatically read data lines from readme (.txt) files.
  • If you have several of the same .dat files, Mod Loader will merge them together for you.
  • Allows you to link mods to profiles, which is very useful for installing TC's with Mod Loader, isolating them completly from the rest of your mods.
  • Mod Loader allows you to use command line arguments, you can find information on them here.
Screenies


Author:
LINK/2012

Wednesday, 11 May 2016

First Person V3

This modification will allow you to feel all abilities of GTA SA from the first person
Modification support most of animation mods, like parkour, etc.

What's new (v3.0)

- FP now is a plugin, not CLEO-script
- Added compatibility with versions 1.1 and 3.0 (Steam) of GTA SA
- Now first-person mode replaces camera mode from car bumper
- Red mission markers are now available
- Now you can rotate camera 180 degrees in car in any side
- Fixed invisibility of peds, that are along you
- Fixed issue with shadows
- Added support of cutscenes and script cameras
- Fixed some poses in car
- Fixed zoom while you handle sniper rifle or photocamera
- Fixed resetting camera rotation when you exit car
- Added ability to look at the sides via Q and E
- Added ability to look back on foot
- Improved position of camera
- Fixed bug with invisible particles when you are in car
- Added ability to walk back and to sides
- Many small fixes
- Added settings menu where are next parameters:
- Camera offset while on foot (saves separately for each skin)
- Camera offset while in car (saves separately for each car model)
- Field of view
- Changing near plane
- On/off player rotation with camera
- On/off camera rotation at the sides while pressed Q or E

How to Install?

Unpack archive into folder with GTA San Andreas.
Modification supports 1.0, 1.1 and 3.0 game versions.

Controls

Press button V several times to turn on first person mode. Press it again for turning off.
Press Alt+B to open settings menu. Press it again to turn off.

Autor of the modification - BoPoH (Voron295)
Thanks
- DK22Pac and DenSpb for helping in development
- Festo for the logo
- Alexey_Move for testing and making video-presentation of the modification

Sunday, 20 March 2016

Shadows Settings Extender 2.1.2 by Dk22pac

The new version of the plugin, which enables you to change the settings of the original shadows.
Changes in new version:
- Fixed crashes in SA-MP;
- Added the ability to display more than one shadow of the player in SA-MP (see settings);
- Fixed a critical bug that could cause crash (error code 0x710BD8);
Shadow transport now look better - removed rendering _dam and _vlo components in the shadow map.
- More settings - option to enable shadow mode Low Graphics, increased distance rendering shadows for air transport, etc. In the mod already installed Asi Loader.

All Credits to Author : Dk22pac

DOWNLOAD Links

Screenshots





Improoved Vehicles Features(ImVehFT) 2.1.1 by Dk22pac

This MOD adds several new features for game cars, namely:
-rear lights
-fog lights
-turn signals
-stop lamps
-rear lights fight
-brake pads
-unique textures every auto headlight
-using new textures of dirt
-animated spoilers
-operating the steering wheel
-Universal emergency lighting
-sticking dirt

Fixed: Compatibility with dirt mask headlights
Fixed: Included in a parked motor transport
Fixed: compatibility with SA: MP
Fixed: Flashers work fine for standard models
Fixed: projection mapping for lamps
Changed: when you enable left/right turn signal, right/left signal is disabled
Changed: changed to read EML. Settings for individual models are stored in separate files
Changed: instead of the name of the root component in the configuration file of eml is ID models
Added: license plate Illumination
Added: option to enable/disable the standard headlamp lighting effect

Author:  DK22Pac, fastman92, LINK/2012
Author`s site:  gtaforums.com/topic/528175-improved-vehicle-features

Thanks to users:

alexey, DERK7, firestone, Jur1zz, Mad Driver, stratumx
for their car:)
Also thanks to users:
listener, Deji, fastman92, Bouncer84, Lucky38, s0be, Daniel879, Tado Hamann, Officer John, Oksu8, juarez,
ThirteenAG, Sandler, kenking
Thank you sites:
vol-gta.com, gta.com.ua, gtaforums.com

Сontrol Keys:

J-turn on/off the fog lights
Z-turn on the left turn signal
C-turn the right turn signal
X-turn left and right turn signals
Shift-disable included turn signals
G-switch on/off the main beam

If the modification is not working in SA: MP, enable the option "SAMP_fix" in the configuration file.
If you have a previous version of ImVehLM, delete it!

Attention! Gta_sa.exe 1.0 US is required for the plugin


Saturday, 19 March 2016

DirectFont by DK22Pac

DirectFont plugin replaces standart game fonts with new ones, based on fonts you have installed on your operating system.

Current features:

-Replaced all standart font kinds;
-File configuration;
-"UpperCaseAlways" option;
-Outline & shadow are available.


Other changes

-Wanted level now printed with '*' instead of ']'

Font tags
For this time, these tags are supported:
~n~ - makes new line;
~k~ - inserts control key;
~1~ - inserts number;
~r~ - red text color;
~g~ - green text color;
~b~ - blue text color;
~w~ - white text color;
~y~ - yellow text color;
~p~ - purple text color;
~s~ - default text  color (white);
~h~ - highlighted text color;
~#XXXXXX~ - custom text color.

TODO
-Add support for color tags (~r~, ~g~, etc...);
-Add support special text tags (~s~, etc...);
-Add rotated text feature;
-Add advanced color tag (~#FFFFFFFF~);
-Make outlined fonts look better;
-Add option "ReplaceUnderscoreWithSpace" option;
-Update scripts text;
-Make wanted stars configurable;
-Possibly create III/VC/IV versions, must be easy to port it from SA.

Current stage
It is a beta version, configurated with most used fonts (arial, comic sans etc.).

Download (New version 22.04.2014)
SA Beta #2

DOWNLOAD