Tuesday, 25 October 2016
How To Change template New Blog: Quick and Complete
How To Change template New Blog: Quick and Complete - (iklangoogle = window.iklangoogle || []). Push ({}); (iklangoogle = window.iklangoogle || []). Push ({}); How to Change the blog template: Easy and Fast - Template blog is a simple blog with the rules of writing own code which serves to modify or change the view of blog
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Blogger Tips
Monday, 24 October 2016
ッ List of Text Symbols almost All (in categories) ✔

While most of our social media messages should use plain 'ol regular text, so that the focus is on what we're saying, sometimes it's fun, and even fruitful, to use Special Characters. These are specific symbols that have greater meaning than just a letter or dash.
For instance, when sharing a post about my eBook on Epic Content, instead of just dashes or bullets to emphasize the major topics covered, I used a hand holding a pencil -- writing -- to add visual interest to the post.
All of these characters work perfectly on Google+, Facebook, LinkedIn and Twitter, though I have not tested every one. Grab a few and give 'em a try!
Most Common
☞ ⇨ ➽ ☺ ☹ ❤ ✔ ✘ ☆ ★ ™ © ® •
Smilies:
☺ ☹ ☻ ت ツ ッ シ ヅ Ü ϡ ﭢ
Danger and safety:
☢ ☣ ☠ ☮ ☯
Music:
♪ ♫ ♩ ♬ ♭ ♮ ♯ ° ø
Weather:
☼ ☀ ❂ ☁ ☂ ☃ ☄ ☾ ☽ ❄ ☇ ☈ ⊙ ☉ ℃ ℉ ° ❅ ✺ ϟ
Writing:
✉ ✍ ✎ ✏ ✐✑✒ ✁ ✂ ✃ ✄
Checks and X's:
☑ ✓ ✔ √ ☐ ☒ ☓ ✕ ✖ ✗ ✘ ✇
Business symbols:
$ ₣ ¢ £ ¤ ¥ ฿ ₠ ₡ ₢ ₣ ₤ ₥ ₦ ₧ ₨ ₩ ₫ ₪ €
$ ¢ ﹩ £ ¥ ₩ ™ ℠ © ® ℗
Arrows:
▲ ◣ ◢ ◥ ▼ △ ▽ ⊿ ◤ ◥ △ ▴ ▵ ▶ ▷ ▸ ▹ ► ▻ ▼ ▽ ▾ ▿ ◀ ◁ ◂ ◃ ◄ ◅
➟ ➡ ➢ ➣ ➤ ➥ ➦ ➧ ➨ ➚ ➘ ➙ ➛ ➜ ➝ ➞ ➸ ♐ ➲ ➳ ➳ ➴ ➵ ➶ ➷ ➸ ➹ ➺ ➻ ➼ ➽ ← ↑ → ↓ ↔ ↕ ↖ ↗ ↘ ↙ ↚ ↛ ↜ ↝ ↞ ↟ ↠ ↡ ↢ ↣ ↤ ↥ ↦ ↧ ↨ ➫ ➬ ➩ ➪ ➭ ➮ ➯ ➱ ↩ ↪ ↫ ↬ ↭ ↮ ↯ ↰ ↱ ↲ ↳ ↴ ↵ ↶ ↷ ↸ ↹ ↺ ↻ ↼ ↽ ↾ ↿ ⇀ ⇁ ⇂ ⇃ ⇄ ⇅ ⇆ ⇇ ⇈ ⇉ ⇊ ⇋ ⇌ ⇍ ⇎ ⇏ ⇐ ⇑ ⇒ ⇓ ⇔ ⇕ ⇖ ⇗ ⇘ ⇙ ⇚ ⇛ ⇜ ⇝ ⇞ ⇟ ⇠ ⇡ ⇢ ⇣
⇤ ⇥ ⇦ ⇧ ⇨ ⇩ ⇪
Circled letters:
Ⓐ Ⓑ Ⓒ Ⓓ Ⓔ Ⓕ Ⓖ Ⓗ Ⓘ Ⓙ Ⓚ Ⓛ Ⓜ Ⓝ Ⓞ Ⓟ Ⓠ Ⓡ Ⓢ Ⓣ Ⓤ Ⓥ Ⓦ Ⓧ Ⓨ Ⓩ
ⓐ ⓑ ⓒ ⓓ ⓔ ⓕ ⓖ ⓗ ⓘ ⓙ ⓚ ⓛ ⓜ ⓝ ⓞ ⓟ ⓠ ⓡ ⓢ ⓣ ⓤ ⓥ ⓦ ⓧ ⓨ ⓩ
Circled numbers:
➀ ➁ ➂ ➃ ➄ ➅ ➆ ➇ ➈ ➉
➊ ➋ ➌ ➍ ➎ ➏ ➐ ➑ ➒ ➓
Fractions:
⅟ ½ ⅓ ¾ ⅔ ⅕ ⅖ ⅗ ⅘ ⅙ ⅚ ⅛ ⅜ ⅝ ⅞ % ℅ ‰ ‱
Math:
≂ ≃ ≄ ≅ ≆ ≇ ≈ ≉ ≊ ≋ ≌ ≍ ≎ ≏ ≐ ≑ ≒ ≓ ≔ ≕ ≖ ≗ ≘ ≙ ≚ ≛ ≜ ≝ ≞ ≟ ≠ ≡ ≢ ≣ ≤ ≥ ≦ ≧ ≨ ≩ ⊰ ⊱ ⋛ ⋚ ∫ ∬ ∭ ∮ ∯ ∰ ∱ ∲ ∳
Sub- and super-script:
⁰ ² ⁱ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹ ⁺ ⁻ ⁼ ⁽ ⁾ ⁿ ₀ ₁ ₂ ₃ ₄ ₅ ₆ ₇ ₈ ₉ ₊ ₋ ₌ ₍ ₎
Circles:
❂ ○ ◎ ● ◯ ◕ ◔ ◐ ◑ ☢ ⊗ ⊙ ◘ ◙ ◍
Roman numerals:
Ⅰ Ⅱ Ⅲ Ⅳ Ⅴ Ⅵ Ⅶ Ⅷ Ⅸ Ⅹ Ⅺ Ⅻ Ⅼ Ⅽ Ⅾ Ⅿ ⅰ ⅱ ⅲ ⅳ ⅴ ⅵ ⅶ ⅷ ⅸ ⅹ ⅺ ⅻ ⅼ ⅽ ⅾ ⅿ
Chess pieces:
♚ ♛ ♜ ♝ ♞ ♟
♔ ♕ ♖ ♗ ♘ ♙
Card suits:
♦ ♠ ♥ ♣
♢ ♤ ♡ ♧
Hands:
☚ ☛ ☜ ☝ ☞ ☟ ✌
☺ ☹ ☻ ت ツ ッ シ ヅ Ü ϡ ﭢ
Danger and safety:
☢ ☣ ☠ ☮ ☯
Music:
♪ ♫ ♩ ♬ ♭ ♮ ♯ ° ø
Weather:
☼ ☀ ❂ ☁ ☂ ☃ ☄ ☾ ☽ ❄ ☇ ☈ ⊙ ☉ ℃ ℉ ° ❅ ✺ ϟ
Writing:
✉ ✍ ✎ ✏ ✐✑✒ ✁ ✂ ✃ ✄
Checks and X's:
☑ ✓ ✔ √ ☐ ☒ ☓ ✕ ✖ ✗ ✘ ✇
Business symbols:
$ ₣ ¢ £ ¤ ¥ ฿ ₠ ₡ ₢ ₣ ₤ ₥ ₦ ₧ ₨ ₩ ₫ ₪ €
$ ¢ ﹩ £ ¥ ₩ ™ ℠ © ® ℗
Arrows:
▲ ◣ ◢ ◥ ▼ △ ▽ ⊿ ◤ ◥ △ ▴ ▵ ▶ ▷ ▸ ▹ ► ▻ ▼ ▽ ▾ ▿ ◀ ◁ ◂ ◃ ◄ ◅
➟ ➡ ➢ ➣ ➤ ➥ ➦ ➧ ➨ ➚ ➘ ➙ ➛ ➜ ➝ ➞ ➸ ♐ ➲ ➳ ➳ ➴ ➵ ➶ ➷ ➸ ➹ ➺ ➻ ➼ ➽ ← ↑ → ↓ ↔ ↕ ↖ ↗ ↘ ↙ ↚ ↛ ↜ ↝ ↞ ↟ ↠ ↡ ↢ ↣ ↤ ↥ ↦ ↧ ↨ ➫ ➬ ➩ ➪ ➭ ➮ ➯ ➱ ↩ ↪ ↫ ↬ ↭ ↮ ↯ ↰ ↱ ↲ ↳ ↴ ↵ ↶ ↷ ↸ ↹ ↺ ↻ ↼ ↽ ↾ ↿ ⇀ ⇁ ⇂ ⇃ ⇄ ⇅ ⇆ ⇇ ⇈ ⇉ ⇊ ⇋ ⇌ ⇍ ⇎ ⇏ ⇐ ⇑ ⇒ ⇓ ⇔ ⇕ ⇖ ⇗ ⇘ ⇙ ⇚ ⇛ ⇜ ⇝ ⇞ ⇟ ⇠ ⇡ ⇢ ⇣
⇤ ⇥ ⇦ ⇧ ⇨ ⇩ ⇪
Circled letters:
Ⓐ Ⓑ Ⓒ Ⓓ Ⓔ Ⓕ Ⓖ Ⓗ Ⓘ Ⓙ Ⓚ Ⓛ Ⓜ Ⓝ Ⓞ Ⓟ Ⓠ Ⓡ Ⓢ Ⓣ Ⓤ Ⓥ Ⓦ Ⓧ Ⓨ Ⓩ
ⓐ ⓑ ⓒ ⓓ ⓔ ⓕ ⓖ ⓗ ⓘ ⓙ ⓚ ⓛ ⓜ ⓝ ⓞ ⓟ ⓠ ⓡ ⓢ ⓣ ⓤ ⓥ ⓦ ⓧ ⓨ ⓩ
Circled numbers:
➀ ➁ ➂ ➃ ➄ ➅ ➆ ➇ ➈ ➉
➊ ➋ ➌ ➍ ➎ ➏ ➐ ➑ ➒ ➓
Fractions:
⅟ ½ ⅓ ¾ ⅔ ⅕ ⅖ ⅗ ⅘ ⅙ ⅚ ⅛ ⅜ ⅝ ⅞ % ℅ ‰ ‱
Math:
≂ ≃ ≄ ≅ ≆ ≇ ≈ ≉ ≊ ≋ ≌ ≍ ≎ ≏ ≐ ≑ ≒ ≓ ≔ ≕ ≖ ≗ ≘ ≙ ≚ ≛ ≜ ≝ ≞ ≟ ≠ ≡ ≢ ≣ ≤ ≥ ≦ ≧ ≨ ≩ ⊰ ⊱ ⋛ ⋚ ∫ ∬ ∭ ∮ ∯ ∰ ∱ ∲ ∳
Sub- and super-script:
⁰ ² ⁱ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹ ⁺ ⁻ ⁼ ⁽ ⁾ ⁿ ₀ ₁ ₂ ₃ ₄ ₅ ₆ ₇ ₈ ₉ ₊ ₋ ₌ ₍ ₎
Circles:
❂ ○ ◎ ● ◯ ◕ ◔ ◐ ◑ ☢ ⊗ ⊙ ◘ ◙ ◍
Roman numerals:
Ⅰ Ⅱ Ⅲ Ⅳ Ⅴ Ⅵ Ⅶ Ⅷ Ⅸ Ⅹ Ⅺ Ⅻ Ⅼ Ⅽ Ⅾ Ⅿ ⅰ ⅱ ⅲ ⅳ ⅴ ⅵ ⅶ ⅷ ⅸ ⅹ ⅺ ⅻ ⅼ ⅽ ⅾ ⅿ
Chess pieces:
♚ ♛ ♜ ♝ ♞ ♟
♔ ♕ ♖ ♗ ♘ ♙
Card suits:
♦ ♠ ♥ ♣
♢ ♤ ♡ ♧
Hands:
☚ ☛ ☜ ☝ ☞ ☟ ✌
Stars:
❂ ⋆ ✢ ✣ ✤ ✥ ✦ ✧ ✩ ✪ ✫ ✬ ✭ ✮ ✯ ✰ ★ ✱ ✲ ✳ ✴ ✵ ✶ ✷ ✸ ✹ ✺ ✻ ✼ ❄ ❅ ❆ ❇ ❈ ๑
Religious:
✡ ☩ ☨ ☦ ✙ ✚ ✛ ✜ ✝ ✞ ✠ ☪ ☥ ☩ ♆ 卐
Political:
Ⓐ ☭
Oriental:
㊊㊐㊋㊌㊍㊎㊏㊐㊑㊒㊓㊔㊕㊖㊗㊀㊁㊂㊃㊄㊅㊆㊇㊈㊉
Hearts:
♥ ღ ۵
Sex and gender:
♋ ♂ ♀ ♁ ☿ 웃 유 ☌
Flowers:
✽ ✾ ✿ ❀ ❁ ❃ ❋
Phones:
✆ ☎ ☏
Quotes:
❝❞ «» ‶ ‷‴ ‹ › ‸ ^ ′ ″ ‵ ‘ ’ ‚ ‛ “ ” „ ‟
Punctuation:
❢ ❣ ⁇ ⁈ ⁉ ‼ ‽ ! ! ؟
Planets and an ex-planet:
☉ Sun
☽ ☾ ● ◯ Moon
☿ Mercury
♀ Venus
⊕ ♁ Earth
♂ Mars
♃ Jupiter
♄ Saturn
♅ Uranus
♆ Neptune
♇ Pluto
☄ Comet
Zodiac:
♈ – Aries
♉ – Taurus
♊ – Gemini
♋ – Cancer
♌ – Leo
♍ – Virgo
♎ – Libra
♏ – Scorpio
♐ – Sagittarius
♑ – Capricorn
♒ – Aquarius
♓ – Pisces
Assorted:
▓
▒
░
╥
╪
█
╠╛
█
▀
۞
№
ﺁ ﷲ
(-’๏_๏’-)
(◐ o ◑ )
(⊙…⊙ )
(•ิ_•ิ)
(•ิ_•ิ\)
๏[-ิ_•ิ]๏
(/•ิ_•ิ)
(¯`•¸•´¯)
εїз
ღღღ
❂ ⋆ ✢ ✣ ✤ ✥ ✦ ✧ ✩ ✪ ✫ ✬ ✭ ✮ ✯ ✰ ★ ✱ ✲ ✳ ✴ ✵ ✶ ✷ ✸ ✹ ✺ ✻ ✼ ❄ ❅ ❆ ❇ ❈ ๑
Religious:
✡ ☩ ☨ ☦ ✙ ✚ ✛ ✜ ✝ ✞ ✠ ☪ ☥ ☩ ♆ 卐
Political:
Ⓐ ☭
Oriental:
㊊㊐㊋㊌㊍㊎㊏㊐㊑㊒㊓㊔㊕㊖㊗㊀㊁㊂㊃㊄㊅㊆㊇㊈㊉
Hearts:
♥ ღ ۵
Sex and gender:
♋ ♂ ♀ ♁ ☿ 웃 유 ☌
Flowers:
✽ ✾ ✿ ❀ ❁ ❃ ❋
Phones:
✆ ☎ ☏
Quotes:
❝❞ «» ‶ ‷‴ ‹ › ‸ ^ ′ ″ ‵ ‘ ’ ‚ ‛ “ ” „ ‟
Punctuation:
❢ ❣ ⁇ ⁈ ⁉ ‼ ‽ ! ! ؟
Planets and an ex-planet:
☉ Sun
☽ ☾ ● ◯ Moon
☿ Mercury
♀ Venus
⊕ ♁ Earth
♂ Mars
♃ Jupiter
♄ Saturn
♅ Uranus
♆ Neptune
♇ Pluto
☄ Comet
Zodiac:
♈ – Aries
♉ – Taurus
♊ – Gemini
♋ – Cancer
♌ – Leo
♍ – Virgo
♎ – Libra
♏ – Scorpio
♐ – Sagittarius
♑ – Capricorn
♒ – Aquarius
♓ – Pisces
Assorted:
▓
▒
░
╥
╪
█
╠╛
█
▀
۞
№
ﺁ ﷲ
(-’๏_๏’-)
(◐ o ◑ )
(⊙…⊙ )
(•ิ_•ิ)
(•ิ_•ิ\)
๏[-ิ_•ิ]๏
(/•ิ_•ิ)
(¯`•¸•´¯)
εїз
ღღღ
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PC Tips & Tricks
EaseUS Partition Master 11.9 Technician Edition Keygen

EaseUS Partition Master is comprehensive hard disk partition tool and system optimization software for Windows-based administration without data loss. Both basic and advanced partition operations can be done by this partition software. It is provided to optimize the performance of server or non-server machines including latest Windows 10 by extending the system partition. EaseUS Partition Master Professional Edition is an ALL-IN-ONE partition solution and disk management utility. It allows you to extend partition, especially for system drive, settle low disk space problem, manage disk space easily on MBR and GUID partition table (GPT) disk under 32-bit and 64-bit Windows.
EaseUS Partition Master Key Features
- Extend NTFS system partition without rebooting to maximize PC performance.
- Safely merge two adjacent partitions into a bigger one without data loss.
- Convert dynamic disk to basic disk and convert FAT to NTFS file system.
- Convert primary partition to logical partition and vice versa: convert a primary volume to logical to create a fifth volume on a disk with 4 existed primary volumes.
- Linux partition management: Easily delete, create, format, recover EXT2/EXT3 partition, etc.
- Create WinPE rescue disk for booting sickly computer.
- Speed up your computer by defragmentation.
- Support all hardware RAID, removable storage device, hard disk, GPT disk and FAT/NTFS/EXT2/EXT3 file system.
- Work on both BIOS-based and UEFI-based hardware.
- Convert MBR to GPT disk, and convert GPT to MBR disk without data loss.
How to Activate?
- Disconnect internet
- Install EaseUS Partition Master
- Launch EaseUS Partition Master
- Use keygen given to activate the application
- Block EaseUS Partition Master with your firewall
- That’s All, Enjoy

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Labels:forex, iqoption, pubg Hacked
PC Software Cracks
How to Increase traffic to a new blog: beginner special
How to Increase traffic to a new blog: beginner special - (iklangoogle = window.iklangoogle || []). Push ({}); (iklangoogle = window.iklangoogle || []). Push ({}); How to Increase traffic to a new blog: Special starter - Until now, traffic is the one that becomes the target of the bloggers or site owners, in fact a lot? ways you
Labels:forex, iqoption, pubg Hacked
Blogger Tips
DevCorner: Exciting news from the Godot Engine project
The Godot Engine ("the open-source answer to Unity3D") continues to make exciting progress with the recent stable release of version 2.1. Besides lots of small usability improvements to the GUI, the main new feature is a asset sharing store build right into the editor:
This should hopefully result in a lot of extremely easy to use assets, and I am looking forward to seeing a lot high quality assets from OpenGameArt.org transferred into it ;)
In related news, it was recently announced that there is work going on to allow C# (a extremely popular game scripting language also used in Unity3D) scripting in Godot besides the current Python based custom language. So this should lower the entry barrier for indie developers significantly, and maybe we will even see a conversion utility for open-sourcing simple Unity3D games?
Furthermore they are also working on a visual scripting system akin to Unreal's Blueprint or what you can use in the Blender Game Engine. Yeah, visual programming systems are usually pretty limited, but they have their use-cases and definitely lower the entry barrier for artists (map events or shader scripting). Or to put it in the Godot Engine developer's words:
Oh and last but not least, after long waiting the first version of the Godot based point and click adventure framework Escoria has been released. It is based on the work done for the pretty cool commercial game developed by the original team behind the Godot Engine, so it should be quite powerful. You can find the source code here and a nice manual here.
P.S.: There is also work on-going on a higher level networking support for Godot, which should really help with multi-player prototypes.
This should hopefully result in a lot of extremely easy to use assets, and I am looking forward to seeing a lot high quality assets from OpenGameArt.org transferred into it ;)
In related news, it was recently announced that there is work going on to allow C# (a extremely popular game scripting language also used in Unity3D) scripting in Godot besides the current Python based custom language. So this should lower the entry barrier for indie developers significantly, and maybe we will even see a conversion utility for open-sourcing simple Unity3D games?
Furthermore they are also working on a visual scripting system akin to Unreal's Blueprint or what you can use in the Blender Game Engine. Yeah, visual programming systems are usually pretty limited, but they have their use-cases and definitely lower the entry barrier for artists (map events or shader scripting). Or to put it in the Godot Engine developer's words:
To make it clearer, it is not our belief that forcing programmers to write code with visual blocks will result in a more efficient workflow. We know other game engines and solutions try to sell you this point of view, but rest assured that this is not our view or intention. We stand by programming and still believe it's the best.Sounds pretty good doesn't it?
So then, again, why visual scripting? Our goals with it are the following:Please understand it as just an extra tool, not as a replacement to programming. It will be possible to use both GDScript and VisualScript as complementary tool in a same project.
- Provide a way for non-programmers to experience what developing in Godot feels like, by ensuring they have a way to manipulate their game's logic.
- Allow programmers to set up their scenes, AI, etc. in a way they can expose the coarse parameters and logic to level designers or game designers. This way, they can do tweaks without bothering programmers.
- Allow programmers to expose how data is organized in a visual way. Godot's VisualScript has so much flexibility in how the graph flows that it allows creating dialogue trees, coarse game flow, event handling, etc. with small effort.
Oh and last but not least, after long waiting the first version of the Godot based point and click adventure framework Escoria has been released. It is based on the work done for the pretty cool commercial game developed by the original team behind the Godot Engine, so it should be quite powerful. You can find the source code here and a nice manual here.
P.S.: There is also work on-going on a higher level networking support for Godot, which should really help with multi-player prototypes.
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