Monday, 7 March 2016

Wenja Language: salwa

Smarkaka, salwa!  "Salwa" is a word that we've used quite a bit in the last couple weeks in our Wenja lessons, though it's never been explicitly discussed.  Meaning "all, whole, entire", salwa is another word you'll hear frequently throughout Oros, both in the open world and in the cinematics.  Salwa Urusim, if you will.

Take the following scene with Tensay, where he discusses your vision of the Izila apocalypse.

Tensay: Nay. Shancha Urusis. Shancha salwas!
             "No.  End of Oros.      End of all!"



But salwa is also used in another context, one that is perhaps even more common. For this meaning, let's examine a quest that you receive in the open world.

Random Quest Giver:  U shrawman yaka, Takkar. Wadar salwa daha, ha pafi.
                                     "Heal the river, Takkar.       Make the water safe for drinking."



Here we can see the other meaning of salwa: "safe". Though it may seem strange at first, think of the English word whole, which means both "all" (the whole shebang) and "safe" (I feel whole).

This use of salwa as both "all" and "safe" is something we can observe in the related words in the IE languages. PIE *sólwo- (< *solh2wo- via the Saussure Effect) is continued by loads of words in Indo-European, including Sanskrit sarva- 'every', Greek. hólos 'whole; safe', and Latin salvus 'safe' and sollus 'all'.  For Greek hólos in English, see words like holo-gram and holo-cene, Latin salvus is the source of English save as well as salva-tion.

Tu sakwan prasti!

Sanny Builder v3.2.2

Sanny Builder is a fast and powerful tool designed for the GTA 3D game series (GTA III, Vice City, San Andreas; partially Liberty City Stories and Vice City Stories).

It includes a disassembler, permitting the end-user to transform the game scripts into text. The compiler feature offers a convenient editor with a large number of useful functions such as syntax highlighting, error checking, advanced search tools, player coordinates reading, fast movement through code and much more.

Sanny offers an advanced code syntax which is similar to existing programming languages. This syntax includes changeable classes, keywords and high-level statements. We recommend you continue reading and fully explore the help section to learn more about SB and its capabilities. We provide a wealth of information that will help you get started in mission coding. Now that you have discovered some of the possibilities.
Major features:
Support for all GTA 3D game series
Fast compiler
Convenient IDE with syntax highlighting
Detailed help including description and solutions for all run-time error messages



Size: 5,72 Mb

Current version:v3.2.2, released on 05.07.2014
Version changes:
added translation into Korean language (thanks to MINE)
improved HEX..END construct processing
fixed bug #0000028



Sunday, 6 March 2016

GTA: San Andreas GXT Editor 1.3

This editor allows you to modify GTA: SA localization files so you can put your own text in the game.


All Credits to Hammer83






Alci's SAAT GUI FrontEnd

GTA SA Sound files Editor
All Credits to Alci


With This Tool you can Edit Grand Theft Auto San Andreas Audio Files(located in audio folder).


Changelog: - 

introduced export-feature 
- changed (again) some toolbar-icons 
- update of FModEx to version (FModEx is used to playing the soundfiles) 
- update metadata for the following cars: Bravura, Euros, Uranus, Merit, Primo, Cadrona, Nebula, Previon, Solair, ZR350,  
And now have fun with sound modding





Alci's IMG Editor

This is an useful IMG editor - a combination of Spark and IMG Tool. This tool can only be used with the GTA San Andreas archive format (no GTA 3 and GTA Vice City support so far!).
All Credits to Alci



Features

Rebuild: You can rebuild your img archive.

Import: The standard import feature. You can import one or more items into the .img file. Import and remove Before importing, the tool checks if the item is already in the img archive and delete it. This is very useful, if you want insert many items, because you don't need delete the items by yourself.

Export: The standard export feature. You can export one or more items out of the .img file.

Rename: You can rename an item in the img archive.

Search: You can search for items inside the img archive. Search dialog This is very useful! With this dialog you can search for files. It works like the Windows search. You need just select the directory, and all *.txd and *.dff files, which are inside this directory, will be shown you in a list. Then you can select the items which you want to insert. The search is recursive. The founded items will be inserted with the 'import and remove' feature.

Export as list: You can export the content of the img file into a list - that's only useful, if you want to create your own 'compare'-files.

Compare: You can compare your current img file with an compare-file. The compare-file is a file, in which are all possible img entries of an img file are listed per each line. This is useful, if you want check that your img file hasn't missing entries (and so the game should not crash!). You can create your own compare-files with the 'export as list' feature. I also have provided the compare-files for all gta img-files with this tool (see in the compare-folder).

Reload: You can reload the current opened img file - sometimes it can be useful.

Download